Degree having this Course

Degree - Branch Degree Plan Year
Engenharia Informática - Sem Ramos - Especialidades 2010/11
Professional Master in Human-Computer Interaction - Sem Ramos - Especialidades 2010/11

Course Information

Course Objectivs

This class approaches interaction design from the perspective of phenomenology. It is concerned with humans as embodied actors interacting in the world in the absorbed and unreflective manner of everyday experience. This standpoint is of particular relevance to emerging HCI disciplines of tangible computing and social computing. The goal of this approach is to create interaction experiences for users which are seamlessly intertwined with the surrounding physical and social environment.

Evaluation Criteria

This course will provide the theoretical background to embodied interaction, explore the domains in which its model is applicable and provide practical experience with the fundamentals of constructing such systems. It culminates with a substantial project exploring location based services and interaction.

Program Resume (get program detail)

- Introduction of Embodied Interaction;
- Tangible computing;
- Social computing;
- Awareness computing and sensors.

Main Bibliography

Dourish, P., ?Where the action is: The Foundations of Embodied Interaction?, MIT Press, ISBN 0262541785, 245 pages

Proceedings of The ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI)


Other Biographical Sources / Support Documents

Student Support

Associated Links



Cursos - FAQs