Subject: Digital Laboratory I

Scientific Area:

Visual Communication


80 Hours

Number of ECTS:




Overall objectives:

1 - The Course Digital Laboratory 1, aims to have students be confronted with the language and environment of digital tools to support the creation, development and communication of bi or three-dimensional artifacts. Acquire visualization and 3D modeling capabilities, technical design and simulation capabilities of materials and environments, as a complementary means of construction and visualization. Ability to develop virtually any different type of system, mechanism or special interface, more appropriate to the needs of the projects to be developed. They explore different software of modeling, exploration of libraries of materials and of illumination in different softwares.


1 - Introduction to 3D modeling; Norms and representation of Technical Drawing; Positioning and spatial visualization in the virtual field; Introduction to the Rhinoceros3D software; Language, tools and exploration of the environment and software potentialities in different situations. Exploration of the tools of modeling and creation of three-dimensional forms; Application of materials; Exploration of communication tools of the final design: lighting and positioning; Introduction to Blender software; Language, tools and exploration of the environment and software potentialities in different situations. Confrontation of the two languages to explore the best option for the best situation.


C CORREIA , 1997 , "Multimédia de A a Z- Dicionário dos novos modelos de comunicação" , Editorial Noticias
Danaher, Simon , 2004 , Digital 3D Design , Thomson
SAMPAIO, A.Z. , 2008 , Modelação 3D de solução estrutural , AEIST
N/A , Manual do programa de software Rhinoceros ,
Jason Zink; Matt Pettineo; Jack Hoxley , 2011 , Practical Rendering and Computation with Direct3D 11 , CRC Press

Assesssment methods and criteria:

Classification Type: Quantitativa (0-20)

Evaluation Methodology:
Expositive methodology in TPs using analysis and discussion of examples of best practices. Analysis of literature and case studies especially in product areas. Continuous assessment of students, either by attending compulsory at least 75% of classes, or by participation, interest, degree of autonomy and ability to apply the various skills already acquired. In the practical component, practical exploration of the tools, application of the knowledge acquired in the theoretical-practical component through the realization of projects and their virtual maquette.