Subject: Game Design

Scientific Area:



80 Hours

Number of ECTS:

7,5 ECTS



Overall objectives:

1 - The aim of this curricular unit is to prepare students for a career that involves the development of computer games and other interactive experiences. Students in this curricular unit will read and write about games design and develop their own games. This is not to be confused with a computer games development course. The curricular unit focuses on the rules and methods for the design of the game, that remain relatively constant regardless of the technology used to develop a game. While technology plays an important role in our studies, technical details will not be our focus. The student will study and design all types of games: card games, dice games, sports games, history, and yes, even video games. How to design games, project them as well, and how to track their projects to completion it's whar the student will be studying.


1 - Psychology of games
2 - Interactive Stories
3 - Playtesting
4 - Level Design
5 - Technology
6 - Art and Aesthetics
7 - Ethics


Jesse Schell , 2010 , The Art of Game Design: A book of lenses , Morgan Kaufmann

Assesssment methods and criteria:

Classification Type: Quantitativa (0-20)

Evaluation Methodology:
Methodologies: 1 - Theory lectures 2 - Exercises 3 - Practical work in lab 4 - Team work/exercises 5 - Presentations Evaluation: 1 - Essays: 20% 2 - Short projects: 35% 3 - Development project: 20% 4 - Design project: 25%