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Design de Meios Interativos - Design - Sem Ramos - Especialidades


8.0
ECTS / UC
Ano: 3 / 1º Semestre
Plano: 2016/17
Área Científica: DSG
Nível: Básico

Carga Horária Semestral

Ensino Teórico:
Ensino Teórico-Prático: 32.00
Ensino Prático e Laboratorial: 48.00
Trabalho de Campo:
Seminário:
Estágio:
Orientação tutorial:

 

Horas Dedicadas a Estágios:
Horas Dedicadas a Projectos:
Horas Dedicadas a Trabalhos no Terreno:
Horas Dedicadas a Estudo:
Horas Dedicadas a Avaliação:
Outras:

Cursos onde é leccionada a disciplina

Curso - Ramo Ano Plano
Design - Sem Ramos - Especialidades 2016/17

Corpo Docente

Bruno Carlos Rodrigues Tavares Monteiro
Bruno Carlos Rodrigues Tavares Monteiro


Responsabilidades:
Ensino prático e laboratorial
Shujoy Chakraborty
Shujoy Chakraborty


Responsabilidades:
Regência
Responsável pelas Pautas
Ensino teórico-prático

Ficha da disciplina

Objectivos da disciplina

General Objectives

This CU aims to give the fundamantal scientific knowledge and industry best practices for designing human interaction with internet based virtual interfaces and websites. The CU will teach the latest process, tools and techniques for designing responsive websites for the desktop and mobile platforms and virtual interfaces for any internet enabled appliance.

Students will learn the theory and practical application of Responsive Web Design, Mobile First, pleasurable design, product psychology, design for emotion, gestalt theory, theory of affordance, information graphics, principles of user experience design, controls theory.

Expected Outcomes

At the end of the course students will be conversant with the usage of process tools (html, css3, foundation framework, photoshop, lo-fi sketching), techniques (wireframing, paper prototyping, user testing, A/B testing, hi-fi mockups) for designing GUI's, best practices for designing responsive websites, and fundamental theory for designing pleasurable human-product interaction.  

Critérios de avaliação

General Structure:

This subject will follow the Evaluation Model 'B' according to the UMa evaluation regulations. 
 
The course will consist of 3 main evaluation components: continous evaluation (20%), design project(70%) and theory test/ theoretical submission (10%).
 
Students are expected to attend the theory lectures regularly, and participate in all the classroom group discussions. 
 
During the Design Project phase of the CU, the students are expected to present the progress in the project evaluation tollgates apart from regular studio discussions. Each evaluation stage of the project will carry a weightage with respect to the final project marking.
 
The students are expected to demonstrate a thorough understanding of the subject matter theory by passing a written theory test or submit a theoretical paper/assignment as the case may be.
 

The Evaluation Model:

  1. Continous Evaluation= 20% (attendance, +participation+ practical assignments). This component cannot be recovered.
  2. Theory Test = 10% (cumpolsory component in order to clear the curricular unit)
  3. Design Project+ practical assignments = 70% (upto 6 evaluation stages)
  4. Recurso: 80% recovery possible (theory test + micro site project). Recurso exam allows the eligible students to recover the entire design project and theory test components. Eligible students will perform a theory test/theory assignment (10%) and micro site project (70%). 
  5. Melhoria: 30% recovery possible (theory test+ design project- any 1 phase). Melhoria exam have a weightage of 30% in their final grade calculation. 70% of the weightage will be given to the original score obtained at the semester ending. The melhoria component will consist of any aspect of the design project to be redeveloped.

Working students Policy: 

Workers Students are subject to a mandatory minimum attendance of atleast 50% of classes. They are elgible to take the recurso exam or the melhoria exam as the case may be at the CU conclusion. The continous evaluation components/ class participation evaluation cannot be recovered.

Melhoria Exam Policy:

For those students who pass the subject but want to improve their score, they can take a melhoria exam.  The melhoria component will consist of any aspect of the design project to be redeveloped.

Recurso Exam Policy: 

Only those regular students obtaining less than 10 on any component but respecting the minimum attendance requirement will be eligible for the exam. 80% recovery possible (theory test + micro site project). Recurso exam allows the eligible students to recover the entire design project and theory test components. Eligible students will perform a theory test/theory assignment (10%) and micro site project (70%).

Attendance Policy:

To pass the course, a maximum of 8 absences are allowed for regular students and maintaining a 50% attendance is obligatory for working students. Absence excused for sick leaves are to be accompanied by a doctor's certificate submitted to the academic office. Only those students who meet the subject minimum attendance criteria will be allowed to take the melhoria or the recurso exams.  

Programa resumido (ver programa detalhado)

1)  Introduction to course objectives, evaluation criteria, and expected outcomes.

2) Emergence of internet technologies and the personal computer.

3) Introduction to Responsive Web Design (RWD) and its impact on redefining the underlying theory of web design.

4) Web design tools: html5, css3, framework (foundation), jquery.

5) Introduction to interactive world- principles of good interaction design.

6) Beyond Usability- Design for Pleasurability (underlying theory)

7) Introduction to product psychology (Theory of Affordance)

8) Introduction to constraints, mapping, feedback, metaphors and mental models.

9) Introduction to Gestalt Psychology and underlying visual physiology.

10) Theory of visual sensing and emotion-cognition model.

11) Screen resolutions, DPI vs PPI, pixel size, pixel counts, & screen size.

12) Introduction to User Experience and Behabiour Based Design- Fogg's Behavorial Model (FBM) and Persuasive Design.

13) Human memory and its limitations (underlying theory)- long term memory (LTM) vs short term memory (STM), Recall vs Recognition.

14) Human cognitive limitations and its impact on usability: Fitts' Law, Hick's Law.

15) Usability best practices: cognitive loading and its impact on usability.

16) Introduction to UI design process and tools: best practices and underlying user psychology.

17) Design tools: wireframing, paper prototyping, hi-fi mockups, user testing, A/B testing.

18) Website design project

Bibliografia Principal

1) Moggridge, B. (2007). Designing interactions. Cambridge, MA: MIT Press.

2) Norman, D. A. (2011). Living with complexity. Cambridge, MA: MIT Press.

3) Norman, D. A. (1998). The invisible computer: why good products can fail, the personal computer is so complex, and information appliances are the solution. Cambridge, MA: MIT Press.

4) Norman, D. A. (1988). The psychology of everyday things. New York: Basic Books.

5) Buxton, W. (2007). Sketching user experiences: getting the design right and the right design. Amsterdam: Elsevier/Morgan Kaufmann.

6) Lidwell, William, Kritina Holden, Jill Butler, and Kimberly Elam. Universal principles of design: 125 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. Beverly, MA: Rockport Publishers, 2010. Print.

7) Martel, Adrian, and Irene Mavrommati. "Design principles." User interface design for electronic appliances. By Konrad Baumann and Bruce Thomas. London: Taylor & Francis, 2001. 77-107. Print.

8) Baumann, Konrad. "Controls." User interface design for electronic appliances. By Konrad Baumann and Bruce Thomas. London: Taylor & Francis, 2001. 131-61. Print.

9) Jordan, Patrick W. "Pleasure with products: Beyond usability- The rise of human factors: usability as a competitive issue." Designing pleasurable products: an introduction to the new human factors. London: Taylor & Francis, 2000. 1-9. Print.

10) Jordan, Patrick W. "The four 4 pleasures ." Designing pleasurable products: an introduction to the new human factors. London: Taylor & Francis, 2000. 10-50. Print.

Outras Fontes Bibliográficas / Documentos de Apoio

Atendimento

Links associados

Observações

Fórum

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